A quick little tool to size up your render time. Stay in simple mode for a fast estimate, or switch to range mode when some parts of your sequence render heavier than others.
Use one render time for the full sequence.
Estimated total render time
0 s
Updated as you type.
Quick reminder
Render times often grow non-linearly. Treat any estimate as a lower bound; complex shots with volumetrics or subsurface scattering can take 2× to 5× longer than a clean test frame suggests.