Reference
Glossary
A quick explanation of the terms used throughout the current documentation and the addon UI.
| Term | Meaning in Volume Forge |
|---|---|
| Light Volume | A volume driven by emission inside the material. |
| Real Fog | A volume driven by a Principled Volume shader. It is not emissive, so scene lighting is needed to reveal it clearly. |
| Cube | A volume object created at the 3D Cursor. |
| From Faces | A volume built between two selected quad faces. The first selected object defines the source side (A), and the second selected object defines the target side (B). |
| Fade Direction | The internal direction of the volume fade on Cube-created objects. |
| Invert Fade | Reverses that internal fade without changing the chosen axis. |
| Fade Start / Fade End | The two ramp positions shaping the internal mask. |
| Main Color / Shadow Color | The two colors of the internal ramp that shape the visible look of the volume. |
| Ray Spread | Changes how the internal pattern opens along the volume. |
| Noise Animation | Animates the noise through its W dimension. |
| Edge Softness | Softens the volume toward its outer boundaries. |
| Tube Bevel | A non-destructive bevel used to round the relevant edges of the mesh. |
| User Preset | A saved set of Volume Forge parameter values that can be applied to another active Volume Forge object. |
| Duplicate Volume Forge | A panel button that duplicates the selected Volume Forge object with its own mesh, material, node tree, and Noise Animation driver. |
| Append | Blender’s File → Append workflow. Use it to bring a Volume Forge object from another .blend file into the current project. |
| Validate / Repair | A maintenance command that checks and repairs the selected Volume Forge object when material, node, collection, or Noise Animation data needs to be rebuilt. |