Reference

Glossary

A quick explanation of the terms used throughout the current documentation and the addon UI.

TermMeaning in Volume Forge
Light VolumeA volume driven by emission inside the material.
Real FogA volume driven by a Principled Volume shader. It is not emissive, so scene lighting is needed to reveal it clearly.
CubeA volume object created at the 3D Cursor.
From FacesA volume built between two selected quad faces. The first selected object defines the source side (A), and the second selected object defines the target side (B).
Fade DirectionThe internal direction of the volume fade on Cube-created objects.
Invert FadeReverses that internal fade without changing the chosen axis.
Fade Start / Fade EndThe two ramp positions shaping the internal mask.
Main Color / Shadow ColorThe two colors of the internal ramp that shape the visible look of the volume.
Ray SpreadChanges how the internal pattern opens along the volume.
Noise AnimationAnimates the noise through its W dimension.
Edge SoftnessSoftens the volume toward its outer boundaries.
Tube BevelA non-destructive bevel used to round the relevant edges of the mesh.
User PresetA saved set of Volume Forge parameter values that can be applied to another active Volume Forge object.
Duplicate Volume ForgeA panel button that duplicates the selected Volume Forge object with its own mesh, material, node tree, and Noise Animation driver.
AppendBlender’s File → Append workflow. Use it to bring a Volume Forge object from another .blend file into the current project.
Validate / RepairA maintenance command that checks and repairs the selected Volume Forge object when material, node, collection, or Noise Animation data needs to be rebuilt.